﻿using Newtonsoft.Json;
using RPGCore.Behaviour;
using System.Diagnostics;

namespace RPGCore.Demo.BoardGame
{
	public class LobbyPlayer
	{
		[JsonIgnore]
		[DebuggerBrowsable(DebuggerBrowsableState.Never)]
		public LobbyView Lobby { get; internal set; }

		public LocalId OwnerId { get; set; }
		public string DisplayName { get; set; }
	}
}
